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Installation

npx skills add https://github.com/devmartinese/awwwards-animations-skill --skill awwwards-animations

Summary

Professional React animation skill for creating Awwwards/FWA-level animations using GSAP (useGSAP), Motion (Framer Motion), Anime.js, and Lenis. Use when building premium scroll experiences, custom cursors, page transitions, text animations, parallax effects, micro-interactions, or any animation that needs to be 60fps and award-worthy. Triggers on requests for smooth scroll, ScrollTrigger, magnetic effects, reveal animations, horizontal scroll, pin sections, stagger effects, useScroll, useTransform, integration with Three.js/WebGL, algorithmic art, mathematical art, generative art, fractals, L-systems, flow fields, strange attractors, sacred geometry, geometric puzzles, Dudeney dissections, tangram, tessellations, Penrose tiles, kinetic typography, glitch effects, text explosion, morphing text, circular text, brutalist design, minimalist animation, neo-brutalism, or design philosophy mixing. React-first approach with proper cleanup and hooks.

SKILL.md

Awwwards Animations

Create premium web animations at Awwwards/FWA quality level. React-first approach. 60fps non-negotiable.

Decision Matrix

TaskLibraryWhy
Scroll-driven animationsGSAP + ScrollTrigger + useGSAPIndustry standard, best control
Smooth scrollLenis + ReactLenisBest performance, works with ScrollTrigger
React-native animationsMotion (Framer Motion)Native React, useScroll/useTransform
Simple/lightweight effectsAnime.js 4.0Small footprint, clean API
Complex timelinesGSAPUnmatched timeline control
SVG morphingGSAP MorphSVG or Anime.jsBoth excellent
3D + animationThree.js + GSAPGSAP controls Three.js objects
Page transitionsAnimatePresence or GSAPMotion for React, GSAP for complex
Geometric shapes (vector)SVG + GSAP/MotionNative, animable
Geometric shapes (canvas)Canvas 2D APIProgrammatic, performant
Pseudo-3D shapesZdogFlat design 3D, ~2kb
Creative coding/generativep5.jsRich ecosystem
Audio reactiveTone.jsWeb Audio, synths, effects
Physics 2DMatter.jsGravity, collisions, constraints
Algorithmic/generative artCanvas 2D + p5.jsMath-driven visuals
Fractals/L-systemsCanvas 2D recursivoRecursive rendering
Tessellations/geometric puzzlesSVG + GSAPPrecise animated transforms
Kinetic typography advancedGSAP SplitText + CanvasPer-char control
Glitch effectsCSS + GSAPLayered RGB split, clip-path
Brutalist animationCSS raw + MotionHard cuts, no easing
Minimalist animationMotion springsSubtle, purposeful motion

Installation (Latest Stable - 2025)

# GSAP + React hook (v3.14.1)
npm install gsap @gsap/react

# Lenis (v1.3.17) - includes React components
npm install lenis

# Motion (Framer Motion)
npm install motion

# Anime.js (v4.0.0)
npm install animejs

React Setup

1. GSAP Configuration (app-wide)

// lib/gsap.ts
'use client' // Next.js App Router

import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import { useGSAP } from '@gsap/react'

// Register plugins once
gsap.registerPlugin(ScrollTrigger, useGSAP)

export { gsap, ScrollTrigger, useGSAP }

2. Lenis + GSAP ScrollTrigger Integration (Critical)

// components/SmoothScroll.tsx
'use client'
import { ReactLenis, useLenis } from 'lenis/react'
import { useEffect } from 'react'
import { gsap, ScrollTrigger } from '@/lib/gsap'

export function SmoothScroll({ children }: { children: React.ReactNode }) {
  const lenis = useLenis()
  useEffect(() => {
    if (!lenis) return
    lenis.on('scroll', ScrollTrigger.update)
    gsap.ticker.add((time) => lenis.raf(time * 1000))
    gsap.ticker.lagSmoothing(0)
    return () => { gsap.ticker.remove(lenis?.raf) }
  }, [lenis])

  return (
    <ReactLenis root options={{ lerp: 0.1, duration: 1.2, smoothWheel: true }}>
      {children}
    </ReactLenis>
  )
}
// Wrap in layout: <SmoothScroll>{children}</SmoothScroll>

Core Patterns (React)

Detailed implementations in references:

  • GSAP + useGSAP: See references/gsap-react.md
  • Motion (Framer Motion): See references/motion-patterns.md
  • Anime.js 4.0: See references/animejs-react.md
  • Lenis React: See references/lenis-react.md
  • Geometric Shapes: See references/geometric-shapes.md (SVG, Canvas, Zdog, p5.js, Tetris-style)
  • Audio Reactive: See references/audio-reactive.md (Tone.js, Web Audio, scroll audio)
  • Physics 2D: See references/physics-2d.md (Matter.js, collisions, constraints)
  • Advanced (Three.js, WebGL): See references/advanced-patterns.md
  • Algorithmic & Generative Art: See references/algorithmic-art.md (fractals, L-systems, flow fields, attractors, noise, sacred geometry)
  • Advanced Text Effects: See references/text-effects.md (glitch, kinetic typography, morphing, explosion, circular text, scramble)
  • Geometric Puzzles: See references/geometric-puzzles.md (Dudeney, tangram, tessellations, Penrose, polyominoes)
  • Design Philosophy: See references/design-philosophy.md (brutalist, minimalist, abstract, mixing styles, palettes)
  • Performance: See references/performance.md

Quick Patterns (React)

1. Magnetic Cursor (GSAP + useGSAP)

'use client'
import { useRef, useEffect } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'

export function MagneticCursor() {
  const cursorRef = useRef<HTMLDivElement>(null)
  const pos = useRef({ x: 0, y: 0, cx: 0, cy: 0 })
  useEffect(() => {
    const h = (e: MouseEvent) => { pos.current.x = e.clientX; pos.current.y = e.clientY }
    window.addEventListener('mousemove', h)
    return () => window.removeEventListener('mousemove', h)
  }, [])
  useGSAP(() => {
    gsap.ticker.add(() => {
      const p = pos.current
      p.cx += (p.x - p.cx) * 0.15; p.cy += (p.y - p.cy) * 0.15
      gsap.set(cursorRef.current, { x: p.cx, y: p.cy })
    })
  })
  return <div ref={cursorRef} className="fixed w-10 h-10 border border-white rounded-full pointer-events-none mix-blend-difference z-[9999] -translate-x-1/2 -translate-y-1/2" />
}

2. Magnetic Button (Motion)

'use client'
import { useRef, useState } from 'react'
import { motion } from 'motion/react'

export function MagneticButton({ children }: { children: React.ReactNode }) {
  const ref = useRef<HTMLButtonElement>(null)
  const [pos, setPos] = useState({ x: 0, y: 0 })
  const onMove = (e: React.MouseEvent) => {
    const { left, top, width, height } = ref.current!.getBoundingClientRect()
    setPos({ x: (e.clientX - left - width / 2) * 0.3, y: (e.clientY - top - height / 2) * 0.3 })
  }
  return (
    <motion.button ref={ref} onMouseMove={onMove} onMouseLeave={() => setPos({ x: 0, y: 0 })}
      animate={pos} transition={{ type: 'spring', stiffness: 150, damping: 15 }}
      className="px-8 py-4 bg-white text-black rounded-full">{children}</motion.button>
  )
}

3. Parallax Hero (GSAP + useGSAP)

'use client'
import { useRef } from 'react'
import { gsap, ScrollTrigger, useGSAP } from '@/lib/gsap'

export function ParallaxHero() {
  const containerRef = useRef<HTMLDivElement>(null)

  useGSAP(() => {
    gsap.to('.parallax-bg', {
      yPercent: 50,
      ease: 'none',
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top top',
        end: 'bottom top',
        scrub: true,
      },
    })

    gsap.to('.hero-title', {
      yPercent: 100,
      opacity: 0,
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top top',
        end: '50% top',
        scrub: true,
      },
    })
  }, { scope: containerRef })

  return (
    <div ref={containerRef} className="relative h-screen overflow-hidden">
      <div className="parallax-bg absolute inset-0 bg-cover bg-center" />
      <h1 className="hero-title absolute inset-0 flex items-center justify-center text-6xl">
        Hero Title
      </h1>
    </div>
  )
}

4. Text Character Reveal (Motion)

'use client'
import { motion } from 'motion/react'

const container = {
  hidden: { opacity: 0 },
  visible: {
    opacity: 1,
    transition: { staggerChildren: 0.02 },
  },
}

const child = {
  hidden: { opacity: 0, y: 50, rotateX: -90 },
  visible: {
    opacity: 1,
    y: 0,
    rotateX: 0,
    transition: { type: 'spring', damping: 12 },
  },
}

export function TextReveal({ text }: { text: string }) {
  return (
    <motion.span
      variants={container}
      initial="hidden"
      whileInView="visible"
      viewport={{ once: true }}
      className="inline-block"
    >
      {text.split('').map((char, i) => (
        <motion.span key={i} variants={child} className="inline-block">
          {char === ' ' ? '\u00A0' : char}
        </motion.span>
      ))}
    </motion.span>
  )
}

5. Image Reveal (GSAP)

'use client'
import { useRef } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'

export function ImageReveal({ src, alt }: { src: string; alt: string }) {
  const containerRef = useRef<HTMLDivElement>(null)

  useGSAP(() => {
    gsap.from(containerRef.current, {
      clipPath: 'inset(100% 0% 0% 0%)',
      duration: 1.2,
      ease: 'power4.inOut',
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top 80%',
      },
    })

    gsap.from('.reveal-img', {
      scale: 1.3,
      duration: 1.5,
      ease: 'power2.out',
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top 80%',
      },
    })
  }, { scope: containerRef })

  return (
    <div ref={containerRef} className="overflow-hidden">
      <img src={src} alt={alt} className="reveal-img w-full h-full object-cover" />
    </div>
  )
}

6. Glitch Text Effect (CSS + GSAP)

'use client'
import { useRef, useEffect } from 'react'
import { gsap } from '@/lib/gsap'

export function GlitchText({ text }: { text: string }) {
  const ref = useRef<HTMLDivElement>(null)

  useEffect(() => {
    const layers = ref.current!.querySelectorAll('.g-layer')
    const tl = gsap.timeline({ repeat: -1, repeatDelay: 3 })
    tl.to(layers[0], { x: -5, duration: 0.05, ease: 'none' }, 0)
      .to(layers[0], { x: 5, duration: 0.05 }, 0.05)
      .to(layers[0], { x: 0, duration: 0.05 }, 0.1)
      .to(layers[1], { x: 5, duration: 0.05 }, 0.02)
      .to(layers[1], { x: -5, duration: 0.05 }, 0.07)
      .to(layers[1], { x: 0, duration: 0.05 }, 0.12)
    return () => { tl.kill() }
  }, [])

  return (
    <div ref={ref} className="relative font-mono text-5xl font-black">
      <span className="relative z-10">{text}</span>
      <span className="g-layer absolute inset-0 text-cyan-400 mix-blend-multiply" aria-hidden>{text}</span>
      <span className="g-layer absolute inset-0 text-red-400 mix-blend-multiply" aria-hidden>{text}</span>
    </div>
  )
}

7. Fractal Tree (Canvas 2D)

'use client'
import { useRef, useEffect } from 'react'

export function FractalTree({ depth = 10, angle = 25 }: { depth?: number; angle?: number }) {
  const canvasRef = useRef<HTMLCanvasElement>(null)

  useEffect(() => {
    const canvas = canvasRef.current!
    const ctx = canvas.getContext('2d')!
    canvas.width = canvas.offsetWidth * 2; canvas.height = canvas.offsetHeight * 2; ctx.scale(2, 2)
    let progress = 0, raf = 0

    function branch(x: number, y: number, len: number, a: number, d: number) {
      if (d > depth || len < 2) return
      const dp = Math.max(0, Math.min(1, progress * depth - d))
      if (dp <= 0) return
      const ex = x + Math.cos(a * Math.PI / 180) * len * dp
      const ey = y - Math.sin(a * Math.PI / 180) * len * dp
      ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(ex, ey)
      ctx.strokeStyle = `hsl(${120 + d * 15}, 60%, ${30 + d * 5}%)`
      ctx.lineWidth = Math.max(1, (depth - d) * 1.5); ctx.stroke()
      branch(ex, ey, len * 0.72, a + angle, d + 1)
      branch(ex, ey, len * 0.72, a - angle, d + 1)
    }
    const animate = () => {
      progress = Math.min(1, progress + 0.008)
      ctx.clearRect(0, 0, canvas.offsetWidth, canvas.offsetHeight)
      branch(canvas.offsetWidth / 2, canvas.offsetHeight, canvas.offsetHeight * 0.28, 90, 0)
      if (progress < 1) raf = requestAnimationFrame(animate)
    }
    animate()
    return () => cancelAnimationFrame(raf)
  }, [depth, angle])
  return <canvas ref={canvasRef} className="w-full h-full bg-gray-950" />
}

See references/algorithmic-art.md for L-systems, flow fields, attractors, noise, sacred geometry.

8. Geometric Dissection (SVG + GSAP)

'use client'
import { useRef, useState } from 'react'
import { gsap } from '@/lib/gsap'

const P = [
  { id: 'A', tri: 'M 0,173 L 50,87 L 100,173 Z', sq: 'M 0,0 L 100,0 L 100,87 L 0,87 Z', c: '#f43f5e' },
  { id: 'B', tri: 'M 50,87 L 100,0 L 150,87 Z', sq: 'M 100,0 L 200,0 L 200,87 L 100,87 Z', c: '#8b5cf6' },
  { id: 'C', tri: 'M 100,173 L 150,87 L 200,173 Z', sq: 'M 0,87 L 100,87 L 100,173 L 0,173 Z', c: '#06b6d4' },
  { id: 'D', tri: 'M 50,87 L 100,173 L 150,87 L 100,0 Z', sq: 'M 100,87 L 200,87 L 200,173 L 100,173 Z', c: '#f59e0b' },
]
export function GeometricDissection() {
  const svg = useRef<SVGSVGElement>(null)
  const [isSq, setSq] = useState(false)
  const morph = () => {
    const t = !isSq
    P.forEach((p, i) => {
      const el = svg.current!.querySelector(`#d-${p.id}`)
      if (el) gsap.to(el, { attr: { d: t ? p.sq : p.tri }, duration: 1.5, ease: 'power2.inOut', delay: i * 0.15 })
    }); setSq(t)
  }
  return (
    <div className="flex flex-col items-center gap-4">
      <svg ref={svg} viewBox="-10 -10 220 200" className="w-64 h-64">
        {P.map(p => <path key={p.id} id={`d-${p.id}`} d={p.tri} fill={p.c} stroke="#000" strokeWidth="1.5" />)}
      </svg>
      <button onClick={morph} className="px-6 py-2 bg-white text-black font-mono text-sm">{isSq ? '△' : '□'}</button>
    </div>
  )
}

See references/geometric-puzzles.md for tangram, tessellations, Penrose tiles, polyominoes.

9. Brutalist Grid (Motion)

'use client'
import { motion } from 'motion/react'

export function BrutalistGrid({ items }: { items: string[] }) {
  return (
    <div className="grid grid-cols-3 border-2 border-black">
      {items.map((item, i) => (
        <motion.div key={i}
          className="border-2 border-black p-6 font-mono font-black uppercase text-2xl"
          style={{ mixBlendMode: i % 2 === 0 ? 'normal' : 'difference' }}
          initial={{ opacity: 0 }} whileInView={{ opacity: 1 }} viewport={{ once: true }}
          transition={{ duration: 0, delay: i * 0.1 }}
          whileHover={{ backgroundColor: '#000', color: '#BAFF39', transition: { duration: 0 } }}
        >{item}</motion.div>
      ))}
    </div>
  )
}

Design Philosophy (Quick Reference)

StyleMotion FeelEasingTypographyKey Trait
BrutalistHard, instant, jarringnone / steps()Mono, 15-30vwRaw honesty
MinimalistSmooth, subtle, slowpower2.outSans-serif lightPurposeful restraint
AbstractNoise-driven, parametricOrganic/sineVariesMathematical beauty
Neo-BrutalistBold but controlledpower1.outMono + colorBrutalism + restraint

See references/design-philosophy.md for full guide with color palettes and mixing strategies.

Easing Reference

FeelGSAPMotion
Smoothpower2.out[0.16, 1, 0.3, 1]
Snappypower4.out[0.87, 0, 0.13, 1]
Bouncyback.out(1.7){ type: 'spring', stiffness: 300, damping: 20 }
Dramaticpower4.inOut[0.76, 0, 0.24, 1]

Timing

  • Micro-interactions: 150-300ms
  • UI transitions: 300-500ms
  • Page transitions: 500-800ms
  • Stagger: 0.02-0.1s per item

Accessibility

// Motion: useReducedMotion() → conditionally disable/reduce animations
import { useReducedMotion } from 'motion/react'
const reduced = useReducedMotion() // true if prefers-reduced-motion: reduce
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}

Performance Rules

  1. Only animate transform and opacity
  2. Use will-change sparingly
  3. Always cleanup: useGSAP handles it automatically
  4. Scope GSAP selectors to container refs
  5. Use contextSafe() for event handlers with GSAP
  6. Memoize Motion variants objects

Common Pitfalls

  1. Not integrating Lenis with ScrollTrigger
  2. Missing scope in useGSAP
  3. Not using contextSafe() for click handlers
  4. React 18 Strict Mode calling effects twice
  5. Forgetting 'use client' in Next.js App Router
  6. Not calling ScrollTrigger.refresh() after dynamic content

Testing Checklist

  • [ ] 60fps on scroll (Chrome DevTools Performance)
  • [ ] Keyboard navigation works
  • [ ] Respects prefers-reduced-motion
  • [ ] No layout shifts (CLS)
  • [ ] Mobile touch works
  • [ ] ScrollTrigger markers removed in prod
  • [ ] No memory leaks on unmount

Inspiration

Active Theory, Studio Freight, Locomotive, Resn, Aristide Benoist, Immersive Garden

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