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Skills/dylantarre/animation-principles/web-motion-design
web-motion-design logo

web-motion-design

dylantarre/animation-principles
881 installs72 stars
Run it on Hostinger, 20% off →Your friend gets 20% off too, using this linkFree API →|View on GitHub|Create your own skill →

Installation

npx skills add https://github.com/dylantarre/animation-principles --skill web-motion-design

Summary

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

SKILL.md

Web Motion Design

Apply Disney's 12 animation principles to CSS, JavaScript, and frontend frameworks.

Quick Reference

PrincipleWeb Implementation
Squash & Stretchtransform: scale() on interaction states
AnticipationSlight reverse movement before action
StagingFocus user attention with motion hierarchy
Straight Ahead / Pose to PoseJS frame-by-frame vs CSS keyframes
Follow Through / OverlappingStaggered child animations, elastic easing
Slow In / Slow Outease-in-out, cubic-bezier curves
Arcmotion-path or bezier translate transforms
Secondary ActionShadows, glows responding to primary motion
TimingDuration: micro 100-200ms, standard 200-400ms
ExaggerationScale beyond 1.0, overshoot animations
Solid DrawingConsistent transform-origin, 3D perspective
AppealSmooth 60fps, purposeful motion design

Principle Applications

Squash & Stretch: Apply scaleY compression on button press, scaleX stretch on hover. Keep volume constant—if you compress Y, expand X slightly.

Anticipation: Before expanding a dropdown, shrink it 2-3% first. Before sliding content left, move it 5px right.

Staging: Dim background elements during modal focus. Use motion to direct eye flow—animate important elements first.

Straight Ahead vs Pose to Pose: Use CSS @keyframes for predictable, repeatable animations (pose to pose). Use JavaScript/GSAP for dynamic, physics-based motion (straight ahead).

Follow Through & Overlapping: Child elements should complete movement after parent stops. Use animation-delay with decreasing values for natural stagger.

Slow In / Slow Out: Never use linear for UI motion. Standard easing: cubic-bezier(0.4, 0, 0.2, 1). Enter: cubic-bezier(0, 0, 0.2, 1). Exit: cubic-bezier(0.4, 0, 1, 1).

Arc: Elements in nature move in arcs, not straight lines. Use offset-path or combine X/Y transforms with different easings.

Secondary Action: Button shadow grows/blurs on hover. Icon inside button rotates while button scales. Background particles respond to primary element.

Timing: Micro-interactions: 100-200ms. Standard transitions: 200-400ms. Complex sequences: 400-700ms. Page transitions: 300-500ms.

Exaggeration: Hover states scale to 1.05-1.1, not 1.01. Error shakes move 10-20px, not 2px. Make motion noticeable but not jarring.

Solid Drawing: Maintain consistent transform-origin. Use perspective for 3D depth. Avoid conflicting transforms that create visual glitches.

Appeal: Target 60fps—use transform and opacity only when possible. Add subtle personality through custom easing curves. Motion should feel intentional.

Code Patterns

/* Elastic button with squash/stretch */
.button:active {
  transform: scale(0.95, 1.05);
  transition: transform 100ms cubic-bezier(0.4, 0, 0.2, 1);
}

/* Anticipation before expansion */
.dropdown-enter {
  animation: dropdown-open 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
}

@keyframes dropdown-open {
  0% { transform: scaleY(0.98); opacity: 0; }
  100% { transform: scaleY(1); opacity: 1; }
}

Performance Rules

  1. Animate only transform and opacity for GPU acceleration
  2. Use will-change sparingly and remove after animation
  3. Prefer CSS over JavaScript when animation is predictable
  4. Test on low-powered devices

Score

0–100
63/ 100

Grade

C

Popularity15/30

881 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Web Motion Design skill score badge previewScore badge

Markdown

[![Web Motion Design skill](https://www.claudemarket.ai/skills/dylantarre/animation-principles/web-motion-design/badges/score.svg)](https://www.claudemarket.ai/skills/dylantarre/animation-principles/web-motion-design)

HTML

<a href="https://www.claudemarket.ai/skills/dylantarre/animation-principles/web-motion-design"><img src="https://www.claudemarket.ai/skills/dylantarre/animation-principles/web-motion-design/badges/score.svg" alt="Web Motion Design skill"/></a>

Web Motion Design FAQ

How do I install the Web Motion Design skill?

Run “npx skills add https://github.com/dylantarre/animation-principles --skill web-motion-design” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Web Motion Design skill do?

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Web Motion Design skill free?

Yes. Web Motion Design is a free, open-source skill published from dylantarre/animation-principles. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Web Motion Design work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Web Motion Design works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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