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Skills/enzed/r3f-skills/r3f-loaders
r3f-loaders logo

r3f-loaders

enzed/r3f-skills
657 installs92 stars
Run it on Hostinger →up to 70% off + an extra 10% with code ZACAARON10Free API →

Installation

npx skills add https://github.com/enzed/r3f-skills --skill r3f-loaders

Summary

React Three Fiber asset loading - useGLTF, useLoader, Suspense patterns, preloading. Use when loading 3D models, textures, HDR environments, or managing loading states.

SKILL.md

React Three Fiber Loaders

Quick Start

import { Canvas } from '@react-three/fiber'
import { useGLTF, OrbitControls } from '@react-three/drei'
import { Suspense } from 'react'

function Model() {
  const { scene } = useGLTF('/models/robot.glb')
  return <primitive object={scene} />
}

export default function App() {
  return (
    <Canvas>
      <ambientLight />
      <Suspense fallback={null}>
        <Model />
      </Suspense>
      <OrbitControls />
    </Canvas>
  )
}

useGLTF (Drei)

The recommended way to load GLTF/GLB models.

Basic Usage

import { useGLTF } from '@react-three/drei'

function Model() {
  const gltf = useGLTF('/models/robot.glb')

  // gltf contains:
  // - scene: THREE.Group (the main scene)
  // - nodes: Object of named meshes
  // - materials: Object of named materials
  // - animations: Array of AnimationClip

  return <primitive object={gltf.scene} />
}

Using Nodes and Materials

function Model() {
  const { nodes, materials } = useGLTF('/models/robot.glb')

  return (
    <group>
      {/* Use specific meshes */}
      <mesh
        geometry={nodes.Body.geometry}
        material={materials.Metal}
        position={[0, 0, 0]}
      />
      <mesh
        geometry={nodes.Head.geometry}
        material={materials.Plastic}
        position={[0, 1, 0]}
      />
    </group>
  )
}

With TypeScript (gltfjsx)

Generate typed components using gltfjsx:

npx gltfjsx model.glb --types
// Generated component
import { useGLTF } from '@react-three/drei'
import { GLTF } from 'three-stdlib'

type GLTFResult = GLTF & {
  nodes: {
    Body: THREE.Mesh
    Head: THREE.Mesh
  }
  materials: {
    Metal: THREE.MeshStandardMaterial
    Plastic: THREE.MeshStandardMaterial
  }
}

export function Model(props: JSX.IntrinsicElements['group']) {
  const { nodes, materials } = useGLTF('/model.glb') as GLTFResult

  return (
    <group {...props} dispose={null}>
      <mesh geometry={nodes.Body.geometry} material={materials.Metal} />
      <mesh geometry={nodes.Head.geometry} material={materials.Plastic} />
    </group>
  )
}

useGLTF.preload('/model.glb')

Draco Compression

import { useGLTF } from '@react-three/drei'

function Model() {
  // Drei automatically handles Draco if the file is Draco-compressed
  const { scene } = useGLTF('/models/compressed.glb')
  return <primitive object={scene} />
}

// Or specify Draco decoder path
useGLTF.setDecoderPath('https://www.gstatic.com/draco/versioned/decoders/1.5.6/')

Preloading

import { useGLTF } from '@react-three/drei'

// Preload at module level
useGLTF.preload('/models/robot.glb')
useGLTF.preload(['/model1.glb', '/model2.glb'])

function Model() {
  // Will be instant if preloaded
  const { scene } = useGLTF('/models/robot.glb')
  return <primitive object={scene} />
}

Processing Loaded Model

function Model() {
  const { scene } = useGLTF('/models/robot.glb')

  useEffect(() => {
    // Enable shadows on all meshes
    scene.traverse((child) => {
      if (child.isMesh) {
        child.castShadow = true
        child.receiveShadow = true
      }
    })
  }, [scene])

  return <primitive object={scene} />
}

useLoader (Core R3F)

For loading any Three.js asset.

Basic Texture Loading

import { useLoader } from '@react-three/fiber'
import { TextureLoader } from 'three'

function TexturedMesh() {
  const texture = useLoader(TextureLoader, '/textures/color.jpg')

  return (
    <mesh>
      <boxGeometry />
      <meshStandardMaterial map={texture} />
    </mesh>
  )
}

Multiple Assets

function MultiTexture() {
  const [colorMap, normalMap, roughnessMap] = useLoader(TextureLoader, [
    '/textures/color.jpg',
    '/textures/normal.jpg',
    '/textures/roughness.jpg',
  ])

  return (
    <mesh>
      <sphereGeometry args={[1, 64, 64]} />
      <meshStandardMaterial
        map={colorMap}
        normalMap={normalMap}
        roughnessMap={roughnessMap}
      />
    </mesh>
  )
}

With Extensions (Draco)

import { useLoader } from '@react-three/fiber'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'

function Model() {
  const gltf = useLoader(GLTFLoader, '/model.glb', (loader) => {
    const dracoLoader = new DRACOLoader()
    dracoLoader.setDecoderPath('https://www.gstatic.com/draco/v1/decoders/')
    loader.setDRACOLoader(dracoLoader)
  })

  return <primitive object={gltf.scene} />
}

Progress Callback

function Model() {
  const gltf = useLoader(
    GLTFLoader,
    '/model.glb',
    undefined,  // extensions
    (progress) => {
      console.log(`Loading: ${(progress.loaded / progress.total) * 100}%`)
    }
  )

  return <primitive object={gltf.scene} />
}

Preloading

import { useLoader } from '@react-three/fiber'
import { TextureLoader } from 'three'

// Preload
useLoader.preload(TextureLoader, '/textures/color.jpg')
useLoader.preload(TextureLoader, ['/tex1.jpg', '/tex2.jpg'])

// Clear cache
useLoader.clear(TextureLoader, '/textures/color.jpg')

Drei Loader Hooks

useTexture

import { useTexture } from '@react-three/drei'

// Single
const texture = useTexture('/texture.jpg')

// Array
const [color, normal] = useTexture(['/color.jpg', '/normal.jpg'])

// Named object (spreads directly to material)
const textures = useTexture({
  map: '/color.jpg',
  normalMap: '/normal.jpg',
  roughnessMap: '/roughness.jpg',
})
<meshStandardMaterial {...textures} />

// With callback for configuration
const texture = useTexture('/texture.jpg', (tex) => {
  tex.wrapS = tex.wrapT = THREE.RepeatWrapping
  tex.repeat.set(4, 4)
})

// Preload
useTexture.preload('/texture.jpg')

useCubeTexture

import { useCubeTexture } from '@react-three/drei'

function EnvMap() {
  const envMap = useCubeTexture(
    ['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg'],
    { path: '/textures/cube/' }
  )

  return (
    <mesh>
      <sphereGeometry />
      <meshStandardMaterial envMap={envMap} metalness={1} roughness={0} />
    </mesh>
  )
}

useEnvironment

import { useEnvironment } from '@react-three/drei'

// Preset
const envMap = useEnvironment({ preset: 'sunset' })
// Presets: apartment, city, dawn, forest, lobby, night, park, studio, sunset, warehouse

// Custom HDR file
const envMap = useEnvironment({ files: '/hdri/studio.hdr' })

// Cube map
const envMap = useEnvironment({
  files: ['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg'],
  path: '/textures/',
})

useVideoTexture

import { useVideoTexture } from '@react-three/drei'

function VideoPlane() {
  const texture = useVideoTexture('/video.mp4', {
    start: true,
    loop: true,
    muted: true,
    crossOrigin: 'anonymous',
  })

  return (
    <mesh>
      <planeGeometry args={[16/9 * 2, 2]} />
      <meshBasicMaterial map={texture} toneMapped={false} />
    </mesh>
  )
}

useFont

import { useFont, Text3D } from '@react-three/drei'

// Preload font
useFont.preload('/fonts/helvetiker.json')

function Text() {
  return (
    <Text3D font="/fonts/helvetiker.json" size={1} height={0.2}>
      Hello
      <meshStandardMaterial color="gold" />
    </Text3D>
  )
}

Suspense Patterns

Basic Suspense

import { Suspense } from 'react'

function Scene() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  )
}

function Loader() {
  return (
    <mesh>
      <boxGeometry />
      <meshBasicMaterial color="gray" wireframe />
    </mesh>
  )
}

Loading Progress UI

import { useProgress, Html } from '@react-three/drei'

function Loader() {
  const { active, progress, errors, item, loaded, total } = useProgress()

  return (
    <Html center>
      <div className="loader">
        <div className="progress-bar">
          <div style={{ width: `${progress}%` }} />
        </div>
        <p>{Math.round(progress)}% loaded</p>
        <p>Loading: {item}</p>
      </div>
    </Html>
  )
}

function App() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Scene />
      </Suspense>
    </Canvas>
  )
}

Drei Loader Component

import { Loader } from '@react-three/drei'

function App() {
  return (
    <>
      <Canvas>
        <Suspense fallback={null}>
          <Scene />
        </Suspense>
      </Canvas>
      {/* HTML loading overlay */}
      <Loader />
    </>
  )
}

Other Model Formats

OBJ + MTL

import { useLoader } from '@react-three/fiber'
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'
import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader'

function OBJModel() {
  const materials = useLoader(MTLLoader, '/model.mtl')
  const obj = useLoader(OBJLoader, '/model.obj', (loader) => {
    materials.preload()
    loader.setMaterials(materials)
  })

  return <primitive object={obj} />
}

FBX

import { useFBX } from '@react-three/drei'

function FBXModel() {
  const fbx = useFBX('/model.fbx')

  return <primitive object={fbx} scale={0.01} />
}

// Preload
useFBX.preload('/model.fbx')

STL

import { useLoader } from '@react-three/fiber'
import { STLLoader } from 'three/examples/jsm/loaders/STLLoader'

function STLModel() {
  const geometry = useLoader(STLLoader, '/model.stl')

  return (
    <mesh geometry={geometry}>
      <meshStandardMaterial color="gray" />
    </mesh>
  )
}

PLY

import { useLoader } from '@react-three/fiber'
import { PLYLoader } from 'three/examples/jsm/loaders/PLYLoader'

function PLYModel() {
  const geometry = useLoader(PLYLoader, '/model.ply')

  useEffect(() => {
    geometry.computeVertexNormals()
  }, [geometry])

  return (
    <mesh geometry={geometry}>
      <meshStandardMaterial vertexColors />
    </mesh>
  )
}

Clone for Multiple Instances

import { useGLTF, Clone } from '@react-three/drei'

function Trees() {
  const { scene } = useGLTF('/models/tree.glb')

  return (
    <>
      <Clone object={scene} position={[0, 0, 0]} />
      <Clone object={scene} position={[5, 0, 0]} />
      <Clone object={scene} position={[-5, 0, 0]} />
      <Clone object={scene} position={[0, 0, 5]} scale={1.5} />
    </>
  )
}

Error Handling

import { useGLTF } from '@react-three/drei'
import { ErrorBoundary } from 'react-error-boundary'

function ModelWithErrorHandling() {
  return (
    <ErrorBoundary fallback={<FallbackModel />}>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </ErrorBoundary>
  )
}

function FallbackModel() {
  return (
    <mesh>
      <boxGeometry />
      <meshBasicMaterial color="red" wireframe />
    </mesh>
  )
}

Asset Caching

import { useGLTF, useTexture } from '@react-three/drei'

// Assets are automatically cached by URL
// Same URL = same asset instance

function Scene() {
  // These all reference the same cached asset
  const model1 = useGLTF('/model.glb')
  const model2 = useGLTF('/model.glb')
  const model3 = useGLTF('/model.glb')

  // Clear cache if needed
  useGLTF.clear('/model.glb')
}

Performance Tips

  1. Preload critical assets: Avoid loading during interaction
  2. Use Draco compression: Smaller file sizes
  3. Use LOD models: Different detail levels for distance
  4. Clone instead of reload: For multiple instances
  5. Lazy load non-critical: Load on demand
// Preload strategy
useGLTF.preload('/models/hero.glb')      // Critical
useTexture.preload('/textures/main.jpg')  // Critical

function LazyModel({ visible }) {
  // Only load when visible
  const { scene } = useGLTF(visible ? '/models/detail.glb' : null)
  return scene ? <primitive object={scene} /> : null
}

See Also

  • r3f-animation - Playing loaded animations
  • r3f-textures - Texture configuration
  • r3f-materials - Materials from loaded models

Score

0–100
63/ 100

Grade

C

Popularity15/30

657 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

R3f Loaders skill score badge previewScore badge

Markdown

[![R3f Loaders skill](https://www.claudemarket.ai/skills/enzed/r3f-skills/r3f-loaders/badges/score.svg)](https://www.claudemarket.ai/skills/enzed/r3f-skills/r3f-loaders)

HTML

<a href="https://www.claudemarket.ai/skills/enzed/r3f-skills/r3f-loaders"><img src="https://www.claudemarket.ai/skills/enzed/r3f-skills/r3f-loaders/badges/score.svg" alt="R3f Loaders skill"/></a>

R3f Loaders FAQ

How do I install the R3f Loaders skill?

Run “npx skills add https://github.com/enzed/r3f-skills --skill r3f-loaders” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the R3f Loaders skill do?

React Three Fiber asset loading - useGLTF, useLoader, Suspense patterns, preloading. Use when loading 3D models, textures, HDR environments, or managing loading states. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the R3f Loaders skill free?

Yes. R3f Loaders is a free, open-source skill published from enzed/r3f-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does R3f Loaders work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so R3f Loaders works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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