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Skills/freshtechbro/claudedesignskills/animejs
animejs logo

animejs

freshtechbro/claudedesignskills
890 installs281 stars
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Installation

npx skills add https://github.com/freshtechbro/claudedesignskills --skill animejs

Summary

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.

SKILL.md

Anime.js

Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.

Overview

Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.

When to use this skill:

  • Timeline-based animation sequences with precise choreography
  • Staggered animations across multiple elements
  • SVG path morphing and drawing animations
  • Keyframe animations with percentage-based timing
  • Framework-agnostic animation (works with React, Vue, vanilla JS)
  • Complex easing functions (spring, steps, cubic-bezier)

Core features:

  • Timeline sequencing with relative positioning
  • Powerful stagger utilities (grid, from center, easing)
  • SVG morphing and path animations
  • Built-in spring physics easing
  • Keyframe support with flexible timing
  • Small bundle size (~9KB gzipped)

Core Concepts

Basic Animation

The anime() function creates animations:

import anime from 'animejs'

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
})

Targets

Multiple ways to specify animation targets:

// CSS selector
anime({ targets: '.box' })

// DOM elements
anime({ targets: document.querySelectorAll('.box') })

// Array of elements
anime({ targets: [el1, el2, el3] })

// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })

Animatable Properties

CSS Properties:

anime({
  targets: '.element',
  translateX: 250,
  scale: 2,
  opacity: 0.5,
  backgroundColor: '#FFF'
})

CSS Transforms (Individual):

anime({
  targets: '.element',
  translateX: 250,   // Individual transform
  rotate: '1turn',   // Not 'transform: rotate()'
  scale: 2
})

SVG Attributes:

anime({
  targets: 'path',
  d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
  fill: '#FF0000',
  strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})

JavaScript Objects:

const obj = { value: 0 }
anime({
  targets: obj,
  value: 100,
  round: 1,
  update: () => console.log(obj.value)
})

Timeline

Create complex sequences with precise control:

const timeline = anime.timeline({
  duration: 750,
  easing: 'easeOutExpo'
})

timeline
  .add({
    targets: '.box1',
    translateX: 250
  })
  .add({
    targets: '.box2',
    translateX: 250
  }, '-=500') // Start 500ms before previous animation ends
  .add({
    targets: '.box3',
    translateX: 250
  }, '+=200') // Start 200ms after previous animation ends

Common Patterns

1. Stagger Animation (Sequential Reveal)

anime({
  targets: '.stagger-element',
  translateY: [100, 0],
  opacity: [0, 1],
  delay: anime.stagger(100), // Increase delay by 100ms
  easing: 'easeOutQuad',
  duration: 600
})

2. Stagger from Center

anime({
  targets: '.grid-item',
  scale: [0, 1],
  delay: anime.stagger(50, {
    grid: [14, 5],
    from: 'center', // Also: 'first', 'last', index, [x, y]
    axis: 'x'       // Also: 'y', null
  }),
  easing: 'easeOutQuad'
})

3. SVG Line Drawing

anime({
  targets: 'path',
  strokeDashoffset: [anime.setDashoffset, 0],
  easing: 'easeInOutQuad',
  duration: 2000,
  delay: (el, i) => i * 250
})

4. SVG Morphing

anime({
  targets: '#morphing-path',
  d: [
    { value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
    { value: 'M10 80 Q 77.5 150, 145 80' }  // End shape
  ],
  duration: 2000,
  easing: 'easeInOutQuad',
  loop: true,
  direction: 'alternate'
})

5. Timeline Sequence

const tl = anime.timeline({
  easing: 'easeOutExpo',
  duration: 750
})

tl.add({
  targets: '.title',
  translateY: [-50, 0],
  opacity: [0, 1]
})
.add({
  targets: '.subtitle',
  translateY: [-30, 0],
  opacity: [0, 1]
}, '-=500')
.add({
  targets: '.button',
  scale: [0, 1],
  opacity: [0, 1]
}, '-=300')

6. Keyframe Animation

anime({
  targets: '.element',
  keyframes: [
    { translateX: 100 },
    { translateY: 100 },
    { translateX: 0 },
    { translateY: 0 }
  ],
  duration: 4000,
  easing: 'easeInOutQuad',
  loop: true
})

7. Scroll-Triggered Animation

const animation = anime({
  targets: '.scroll-element',
  translateY: [100, 0],
  opacity: [0, 1],
  easing: 'easeOutQuad',
  autoplay: false
})

window.addEventListener('scroll', () => {
  const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
  animation.seek(animation.duration * scrollPercent)
})

Integration Patterns

With React

import { useEffect, useRef } from 'react'
import anime from 'animejs'

function AnimatedComponent() {
  const ref = useRef(null)

  useEffect(() => {
    const animation = anime({
      targets: ref.current,
      translateX: 250,
      duration: 800,
      easing: 'easeInOutQuad'
    })

    return () => animation.pause()
  }, [])

  return <div ref={ref}>Animated</div>
}

With Vue

export default {
  mounted() {
    anime({
      targets: this.$el,
      translateX: 250,
      duration: 800
    })
  }
}

Path Following Animation

const path = anime.path('#motion-path')

anime({
  targets: '.element',
  translateX: path('x'),
  translateY: path('y'),
  rotate: path('angle'),
  easing: 'linear',
  duration: 2000,
  loop: true
})

Advanced Techniques

Spring Easing

anime({
  targets: '.element',
  translateX: 250,
  easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity
  duration: 2000
})

Steps Easing

anime({
  targets: '.element',
  translateX: 250,
  easing: 'steps(5)',
  duration: 1000
})

Custom Bezier

anime({
  targets: '.element',
  translateX: 250,
  easing: 'cubicBezier(.5, .05, .1, .3)',
  duration: 1000
})

Direction and Loop

anime({
  targets: '.element',
  translateX: 250,
  direction: 'alternate', // 'normal', 'reverse', 'alternate'
  loop: true,             // or number of iterations
  easing: 'easeInOutQuad'
})

Playback Control

const animation = anime({
  targets: '.element',
  translateX: 250,
  autoplay: false
})

animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(500) // Seek to 500ms

Performance Optimization

Use Transform and Opacity

// ✅ Good: GPU-accelerated
anime({
  targets: '.element',
  translateX: 250,
  opacity: 0.5
})

// ❌ Avoid: Triggers layout
anime({
  targets: '.element',
  left: '250px',
  width: '500px'
})

Batch Similar Animations

// ✅ Single animation for multiple targets
anime({
  targets: '.multiple-elements',
  translateX: 250
})

// ❌ Avoid: Multiple separate animations
elements.forEach(el => {
  anime({ targets: el, translateX: 250 })
})

Use will-change for Complex Animations

.animated-element {
  will-change: transform, opacity;
}

Disable autoplay for Scroll Animations

const animation = anime({
  targets: '.element',
  translateX: 250,
  autoplay: false // Control manually
})

Common Pitfalls

1. Forgetting Unit Types

// ❌ Wrong: No unit
anime({ targets: '.element', width: 200 })

// ✅ Correct: Include unit
anime({ targets: '.element', width: '200px' })

2. Using CSS transform Property Directly

// ❌ Wrong: Can't animate transform string
anime({ targets: '.element', transform: 'translateX(250px)' })

// ✅ Correct: Individual transform properties
anime({ targets: '.element', translateX: 250 })

3. Not Handling Animation Cleanup

// ❌ Wrong: Animation continues after unmount
useEffect(() => {
  anime({ targets: ref.current, translateX: 250 })
}, [])

// ✅ Correct: Pause on cleanup
useEffect(() => {
  const anim = anime({ targets: ref.current, translateX: 250 })
  return () => anim.pause()
}, [])

4. Animating Too Many Elements

// ❌ Avoid: Animating 1000+ elements
anime({ targets: '.many-items', translateX: 250 }) // 1000+ elements

// ✅ Better: Use CSS animations for large sets
// Or reduce element count with virtualization

5. Incorrect Timeline Timing

// ❌ Wrong: Missing offset operator
.add({ targets: '.el2' }, '500') // Treated as absolute time

// ✅ Correct: Use relative operators
.add({ targets: '.el2' }, '-=500') // Relative to previous
.add({ targets: '.el3' }, '+=200') // Relative to previous

6. Overusing Loop

// ❌ Avoid: Infinite loops drain battery
anime({
  targets: '.element',
  rotate: '1turn',
  loop: true,
  duration: 1000
})

// ✅ Better: Use CSS animations for infinite loops
@keyframes rotate {
  from { transform: rotate(0deg); }
  to { transform: rotate(360deg); }
}

Resources

Scripts

  • animation_generator.py - Generate Anime.js animation boilerplate (8 types)
  • timeline_builder.py - Build complex timeline sequences

References

  • api_reference.md - Complete Anime.js API documentation
  • stagger_guide.md - Stagger utilities and patterns
  • timeline_guide.md - Timeline sequencing deep dive

Assets

  • starter_animejs/ - Vanilla JS + Vite template with examples
  • examples/ - Real-world patterns (SVG morphing, stagger grids, timelines)

Related Skills

  • gsap-scrolltrigger - More powerful timeline features and scroll integration
  • motion-framer - React-specific declarative animations
  • react-spring-physics - Physics-based spring animations
  • lightweight-3d-effects - Simple 3D effects (Zdog, Vanta.js)

Anime.js vs GSAP: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.

Anime.js vs Framer Motion: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.

Score

0–100
63/ 100

Grade

C

Popularity15/30

890 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Animejs skill score badge previewScore badge

Markdown

[![Animejs skill](https://www.claudemarket.ai/skills/freshtechbro/claudedesignskills/animejs/badges/score.svg)](https://www.claudemarket.ai/skills/freshtechbro/claudedesignskills/animejs)

HTML

<a href="https://www.claudemarket.ai/skills/freshtechbro/claudedesignskills/animejs"><img src="https://www.claudemarket.ai/skills/freshtechbro/claudedesignskills/animejs/badges/score.svg" alt="Animejs skill"/></a>

Animejs FAQ

How do I install the Animejs skill?

Run “npx skills add https://github.com/freshtechbro/claudedesignskills --skill animejs” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Animejs skill do?

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Animejs skill free?

Yes. Animejs is a free, open-source skill published from freshtechbro/claudedesignskills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Animejs work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Animejs works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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