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Works with

Claude CodeClaude DesktopCursorVS CodeClineCodex CLIOpenClaw+ any MCP client

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

Enables executing Python scripts, rendering scenes, and controlling 3D objects in Blender via Claude, with support for Cycles and EEVEE engines.

README.md

che-blender-mcp

![License: MIT](https://opensource.org/licenses/MIT) ![macOS](https://www.apple.com/macos/) ![Python](https://python.org/) ![MCP](https://modelcontextprotocol.io/)

Blender MCP Server - Execute scripts, capture renders, and control 3D scenes via Claude.

---

Features

  • 6 tools for comprehensive Blender control
  • Execute arbitrary Python code with full bpy access
  • Render scenes and return images directly to Claude
  • Supports Cycles & EEVEE render engines
  • Zero GUI required - runs Blender in background mode

---

Quick Start

For Claude Code (CLI)

# Clone and install
git clone https://github.com/kiki830621/che-blender-mcp.git
cd che-blender-mcp
pip install -e .

# Add to Claude Code
claude mcp add che-blender-mcp -- python3 -m che_blender_mcp

For Claude Desktop

Edit ~/Library/Application Support/Claude/claude_desktop_config.json:

{
  "mcpServers": {
    "che-blender-mcp": {
      "command": "python3",
      "args": ["-m", "che_blender_mcp"],
      "env": {
        "BLENDER_PATH": "/Applications/Blender.app/Contents/MacOS/Blender"
      }
    }
  }
}

---

Configuration

Blender Path

By default, the server looks for Blender at: `` /Applications/Blender.app/Contents/MacOS/Blender ``

To use a different path, set the BLENDER_PATH environment variable:

Claude Code: ``bash claude mcp add che-blender-mcp \ --env BLENDER_PATH=/path/to/blender \ -- python3 -m che_blender_mcp ``

Claude Desktop: ``json { "mcpServers": { "che-blender-mcp": { "command": "python3", "args": ["-m", "che_blender_mcp"], "env": { "BLENDER_PATH": "/path/to/blender" } } } } ``

---

All 6 Tools

| Tool | Description | |------|-------------| | execute_script | Execute arbitrary Python code in Blender with full bpy access | | list_objects | List all scene objects with name, type, location, visibility | | get_object_info | Get detailed info: mesh vertices/faces, light energy/color, camera lens | | render | Render scene and return base64-encoded PNG image | | get_scene_info | Get cameras, lights, render settings, frame range | | screenshot | Capture a viewport screenshot (renders at 50% resolution for speed) |

---

Tool Parameters

execute_script

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | script | string | ✅ | Python code to execute | | blend_file | string | | Path to .blend file to open first |

list_objects

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | blend_file | string | | Path to .blend file to open | | object_type | string | | Filter: MESH, CAMERA, LIGHT, EMPTY, ARMATURE |

get_object_info

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | object_name | string | ✅ | Name of the object to inspect | | blend_file | string | | Path to .blend file to open |

render

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | blend_file | string | ✅ | Path to .blend file to render | | resolution_x | integer | | Width in pixels (default: 1920) | | resolution_y | integer | | Height in pixels (default: 1080) | | samples | integer | | Cycles samples (default: 128) | | engine | string | | CYCLES or BLENDER_EEVEE_NEXT (default: CYCLES) |

get_scene_info

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | blend_file | string | | Path to .blend file to open |

screenshot

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | blend_file | string | ✅ | Path to .blend file | | view | string | | CAMERA, TOP, FRONT, RIGHT (default: CAMERA) |

---

Usage Examples

"Open my_scene.blend and list all objects"
"Render /path/to/scene.blend at 1080p with 256 samples"
"Execute this script in Blender: bpy.ops.mesh.primitive_cube_add()"
"Get info about the object named 'Camera'"
"Show me the scene information for my project"

Example: Create and Render a Scene

"Execute this script:
import bpy
bpy.ops.mesh.primitive_monkey_add(location=(0, 0, 0))
bpy.ops.object.shade_smooth()
"

"Now render the scene at 720p"

---

Requirements

  • macOS 13.0 (Ventura) or later
  • Blender 4.0+ (recommended: Blender 5.0)
  • Python 3.10+

---

Privacy

This extension:

  • Runs entirely locally on your Mac
  • Does not transmit any data externally
  • Only accesses local Blender installation and specified blend files
  • See PRIVACY.md for full details

---

Version History

| Version | Changes | |---------|---------| | v0.1.0 | Initial release with 6 tools: execute_script, list_objects, get_object_info, render, get_scene_info, screenshot |

---

Related Projects

---

License

MIT

Author

Che Cheng

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