Featured

Deploy OpenClaw in 60 seconds β€” 20% off logoDeploy OpenClaw in 60 seconds β€” 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger β†’
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger β†’
Crawl and scrape any site into clean data, 10% off logoCrawl and scrape any site into clean data, 10% off

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits, and new users get 10% off their first purchase.

Try Firecrawl free β†’
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now β†’
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data β€” no proxies, no parsers, no maintenance.

Start building free β†’
SetupClaw: done-for-you OpenClaw for founders & exec teams logoSetupClaw: done-for-you OpenClaw for founders & exec teams

White-glove OpenClaw for founders and exec teams (4–50+ employees): we install, harden, integrate your tools, and maintain it β€” secured from day one.

Get it set up for you β†’
SEO data APIs for your agent, $1 free credit logoSEO data APIs for your agent, $1 free credit

DataForSEO gives your agent live access to SERP results, keyword data, backlinks, and on-page SEO data through one API. New accounts get a $1 credit, good for up to 20,000 keyword or backlink lookups.

Try DataForSEO free β†’
Reach 47,000+ AI builders

A flat monthly placement in front of developers actively installing AI tools. No lock-in, cancel anytime.

Advertise here β†’

Works with

Claude CodeClaude DesktopCursorVS CodeClineCodex CLIOpenClaw+ any MCP client

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

ethbak/icon-composer-mcp MCP server](https://glama.ai/mcp/servers/ethbak/icon-composer-mcp/badges/score.svg)](https://glama.ai/mcp/servers/ethbak/icon-composer-mcp) πŸ“‡ 🏠 🍎 - MCP server for Apple's Icon Composer: programmatically create .icon bundles with...

README.md

<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="assets/banner-dark.png"> <source media="(prefers-color-scheme: light)" srcset="assets/banner-light.png"> <img alt="icon-composer-mcp" src="assets/banner-light.png" width="700"> </picture> </p>

<h1 align="center">Icon Composer MCP</h1>

<p align="center"> CLI and MCP server for creating images, icons, and logos with Liquid Glass effects (iOS 26+). Not affiliated with Apple ο£Ώ. </p>

<p align="center"> <a href="https://www.npmjs.com/package/icon-composer-mcp"><img src="https://img.shields.io/npm/v/icon-composer-mcp" alt="npm version"></a> <a href="LICENSE"><img src="https://img.shields.io/npm/l/icon-composer-mcp" alt="license"></a> <img src="https://img.shields.io/badge/platform-macOS-blue" alt="platform"> <img src="https://img.shields.io/badge/MCP-compatible-green" alt="MCP compatible"> <a href="https://glama.ai/mcp/servers/ethbak/icon-composer-mcp"><img src="https://glama.ai/mcp/servers/ethbak/icon-composer-mcp/badges/score.svg" alt="Glama score"></a>

</p>

---

Demo

<p align="center"> <img alt="demo" src="assets/demo.gif" width="650"> </p>

Key Features

  • Create .icon bundles programmatically from PNG or SVG glyphs
  • Full Liquid Glass support: specular highlights, blur material, shadows, translucency
  • Dark mode + appearance variants with per-appearance fill specializations
  • AI-agent ready: 12 MCP tools + 3 workflow prompts with built-in instructions

Installation

<details open> <summary>&nbsp;&nbsp;<img src="https://raw.githubusercontent.com/lobehub/lobe-icons/refs/heads/master/packages/static-svg/icons/claudecode-color.svg" width="16" height="16">&nbsp;<b>Claude Code</b></summary>

&nbsp;

claude mcp add icon-composer -- npx -y icon-composer-mcp

</details>

<details> <summary>&nbsp;&nbsp;<img src="https://cdn.simpleicons.org/claude/D97757" width="16" height="16">&nbsp;<b>Claude Desktop</b></summary>

&nbsp;

Add to ~/Library/Application Support/Claude/claude_desktop_config.json:

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

</details>

<details> <summary>&nbsp;&nbsp;<picture><source media="(prefers-color-scheme: dark)" srcset="https://cdn.simpleicons.org/cursor/FFFFFF"><source media="(prefers-color-scheme: light)" srcset="https://cdn.simpleicons.org/cursor/000000"><img src="https://cdn.simpleicons.org/cursor/000000" width="16" height="16"></picture>&nbsp;<b>Cursor</b></summary>

&nbsp;

Add to .cursor/mcp.json in your project root (or ~/.cursor/mcp.json for global):

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

The server will appear in Cursor Settings > MCP Servers. No restart required.

</details>

<details> <summary>&nbsp;&nbsp;<img src="https://cdn.jsdelivr.net/gh/devicons/devicon/icons/vscode/vscode-original.svg" width="16" height="16">&nbsp;<b>VS Code</b></summary>

&nbsp;

Add to .vscode/mcp.json in your project root (or open Command Palette > MCP: Open User Configuration for global):

Note: VS Code uses "servers" (not "mcpServers") and requires a "type" field.

{
  "servers": {
    "icon-composer": {
      "type": "stdio",
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

You'll see Start/Stop/Restart buttons inline in the editor. First launch will prompt a trust confirmation.

</details>

<details> <summary>&nbsp;&nbsp;<picture><source media="(prefers-color-scheme: dark)" srcset="https://cdn.simpleicons.org/windsurf/FFFFFF"><source media="(prefers-color-scheme: light)" srcset="https://cdn.simpleicons.org/windsurf/0B100F"><img src="https://cdn.simpleicons.org/windsurf/0B100F" width="16" height="16"></picture>&nbsp;<b>Windsurf</b></summary>

&nbsp;

First, enable MCP in Windsurf Settings > Cascade > Model Context Protocol (MCP).

Then add to ~/.codeium/windsurf/mcp_config.json:

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

Press the refresh button in Windsurf settings to load the server.

</details>

<details> <summary>&nbsp;&nbsp;<b>Other MCP clients</b></summary>

&nbsp;

The server uses stdio transport. Most MCP clients use this config format:

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

Or run the server directly:

npx -y icon-composer-mcp

</details>

<details> <summary>&nbsp;&nbsp;<b>CLI only (no MCP)</b></summary>

&nbsp;

npm install -g icon-composer-mcp
icon-composer --help

</details>

How It Works

<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="assets/how-it-works-dark.png"> <source media="(prefers-color-scheme: light)" srcset="assets/how-it-works-light.png"> <img alt="how it works" src="assets/how-it-works-light.png" width="700"> </picture> </p>

  1. Provide a glyph β€” any PNG or SVG logo/image
  2. Create a .icon bundle β€” sets background fill, layer scale, and glass effects
  3. Apple's ictool renders Liquid Glass β€” specular highlights, shadows, depth, and translucency
  4. Export β€” preview PNGs, App Store marketing icon, or the .icon bundle for Xcode

Requirements

  brew install --cask icon-composer
  • Flat previews, bundle creation/editing, and marketing export work on any platform without Icon Composer

Run icon-composer doctor to check your setup.

CLI Commands

| Command | Description | |---------|-------------| | create | Create a new .icon bundle from a foreground image | | add-layer | Add a layer to an existing bundle | | remove | Remove a layer or group | | inspect | Read and display bundle contents | | glass | Configure Liquid Glass effects on a group | | appearance | Set dark/tinted mode overrides | | fill | Set background fill (solid, gradient, automatic, none) | | position | Set layer/group scale and offset | | fx | Toggle all glass effects on/off | | preview | Export a preview PNG (Liquid Glass or flat) | | render | Render pixel-perfect Liquid Glass via ictool | | export-marketing | Export flat 1024x1024 PNG for App Store Connect (no alpha) | | doctor | Check system setup and dependencies |

Details

<details> <summary><b><code>create</code></b> β€” Create a new <code>.icon</code> bundle</summary>

&nbsp;

icon-composer create <foreground_path> <output_dir> --bg-color <hex> [options]

| Option | Default | Description | |--------|---------|-------------| | --bg-color <hex> | required | Background color (e.g. "#0A66C2") | | --bundle-name <name> | AppIcon | Bundle name (without .icon extension) | | --dark-bg-color <hex> | β€” | Dark mode background color | | --glyph-scale <n> | 1.0 | Glyph scale (1.0 = standard ~65% of icon area) | | --specular / --no-specular | true | Specular highlight | | --shadow-kind <kind> | layer-color | Shadow type: neutral, layer-color, none | | --shadow-opacity <n> | 0.5 | Shadow opacity (0–1) | | --blur-material <n> | β€” | Blur material value (0–1) | | --translucency-enabled | false | Enable translucency gradient | | --translucency-value <n> | 0.4 | Translucency amount (0–1) |

Output: Creates <output_dir>/<bundle_name>.icon/ containing icon.json manifest and Assets/ directory.

</details>

<details> <summary><b><code>add-layer</code></b> β€” Add a layer to an existing bundle</summary>

&nbsp;

icon-composer add-layer <bundle_path> <image_path> --name <name> [options]

| Option | Default | Description | |--------|---------|-------------| | --name <name> | required | Layer name | | --group-index <n> | 0 | Target group index | | --create-group | false | Create a new group for this layer | | --opacity <n> | 1.0 | Layer opacity (0–1) | | --scale <n> | 1.0 | Layer scale | | --offset-x <n> | 0 | X offset in points | | --offset-y <n> | 0 | Y offset in points | | --blend-mode <mode> | normal | Blend mode (e.g. multiply, screen, overlay) | | --glass / --no-glass | true | Participate in Liquid Glass effects |

Supported formats: .png, .jpg, .jpeg, .svg, .webp, .heic, .heif

</details>

<details> <summary><b><code>remove</code></b> β€” Remove a layer or group</summary>

&nbsp;

icon-composer remove <bundle_path> --target <layer|group> --group-index <n> [--layer-index <n>]

</details>

<details> <summary><b><code>inspect</code></b> β€” Read and display bundle contents</summary>

&nbsp;

icon-composer inspect <bundle_path>

Output: Prints the full manifest JSON and lists all assets with sizes.

</details>

<details> <summary><b><code>glass</code></b> β€” Configure Liquid Glass effects</summary>

&nbsp;

icon-composer glass <bundle_path> [options]

| Option | Description | |--------|-------------| | --group-index <n> | Target group (default: 0) | | --specular / --no-specular | Specular highlight | | --blur-material <n> | Blur amount (0–1) | | --shadow-kind <kind> | neutral, layer-color, or none | | --shadow-opacity <n> | Shadow opacity (0–1) | | --translucency-enabled / --no-translucency-enabled | Translucency toggle | | --translucency-value <n> | Translucency amount (0–1) | | --opacity <n> | Group opacity (0–1) | | --blend-mode <mode> | Group blend mode | | --lighting <type> | combined or individual |

</details>

<details> <summary><b><code>appearance</code></b> β€” Set dark/tinted mode overrides</summary>

&nbsp;

icon-composer appearance <bundle_path> --target <fill|group|layer> --appearance <dark|tinted> [options]

| Option | Description | |--------|-------------| | --target <type> | fill (background color), group (glass effects), or layer (individual layer) | | --appearance <mode> | dark or tinted | | --group-index <n> | Group index (for target=group or target=layer) | | --layer-index <n> | Layer index within the group (required when target=layer) | | --bg-color <hex> | Background color for this appearance | | --specular / --no-specular | Specular for this appearance | | --shadow-kind <kind> | Shadow type for this appearance | | --shadow-opacity <n> | Shadow opacity for this appearance | | --opacity <n> | Opacity for this appearance | | --blur-material <n> | Blur material value (0–1) for this appearance | | --translucency-enabled / --no-translucency-enabled | Translucency toggle for this appearance | | --translucency-value <n> | Translucency amount (0–1) for this appearance | | --hidden / --no-hidden | Hidden state for this appearance | | --blend-mode <mode> | Blend mode for this appearance (target=layer) | | --fill-color <hex> | Fill color for this appearance (target=layer) | | --position-scale <n> | Position scale for this appearance | | --position-offset-x <n> | Position X offset for this appearance | | --position-offset-y <n> | Position Y offset for this appearance |

</details>

<details> <summary><b><code>fill</code></b> β€” Set background fill</summary>

&nbsp;

icon-composer fill <bundle_path> --type <solid|gradient|automatic|none> [options]

| Option | Description | |--------|-------------| | --type <type> | solid, gradient, automatic, or none | | --color <hex> | Primary color (for solid or gradient bottom) | | --color2 <hex> | Secondary color (gradient top) | | --gradient-angle <n> | Gradient angle in degrees (default: 0) |

</details>

<details> <summary><b><code>position</code></b> β€” Set layer/group scale and offset</summary>

&nbsp;

icon-composer position <bundle_path> [options]

| Option | Default | Description | |--------|---------|-------------| | --target <type> | layer | layer or group | | --group-index <n> | 0 | Group index | | --layer-index <n> | β€” | Layer index (required for --target layer) | | --scale <n> | β€” | Scale factor (0.05–3.0) | | --offset-x <n> | β€” | X offset in points | | --offset-y <n> | β€” | Y offset in points |

</details>

<details> <summary><b><code>fx</code></b> β€” Toggle all glass effects</summary>

&nbsp;

icon-composer fx <bundle_path> --enable|--disable

Enables or disables specular, shadow, blur, and translucency on every group at once.

</details>

<details> <summary><b><code>preview</code></b> β€” Export a preview PNG</summary>

&nbsp;

icon-composer preview <bundle_path> <output_path> [options]

| Option | Default | Description | |--------|---------|-------------| | --size <n> | 1024 | Output size in pixels | | --appearance <mode> | β€” | dark or tinted | | --flat | false | Force flat rendering (skip Liquid Glass) | | --canvas-bg <preset> | β€” | light, dark, checkerboard, homescreen-light, homescreen-dark | | --apple-preset <name> | β€” | Apple wallpaper: sine-purple-orange, sine-gasflame, sine-magenta, sine-green-yellow, sine-purple-orange-black, sine-gray | | --canvas-bg-color <hex> | β€” | Custom background color | | --canvas-bg-image <path> | β€” | Custom background image | | --zoom <n> | 1.0 | Zoom level (icon size relative to canvas) |

Output: PNG file. Uses Liquid Glass rendering by default (falls back to flat if Icon Composer is not installed).

</details>

<details> <summary><b><code>render</code></b> β€” Render Liquid Glass via ictool</summary>

&nbsp;

icon-composer render <bundle_path> <output_path> [options]

| Option | Default | Description | |--------|---------|-------------| | --platform <name> | iOS | iOS, macOS, or watchOS | | --rendition <name> | Default | Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark | | --width <n> | 1024 | Output width | | --height <n> | 1024 | Output height | | --scale <n> | 1 | Scale factor (1x, 2x, 3x) | | --light-angle <n> | β€” | Light angle (0–360) | | --tint-color <n> | β€” | Tint hue (0–1) | | --tint-strength <n> | β€” | Tint strength (0–1) | | Canvas options | β€” | Same as preview |

Requires: Icon Composer.app installed. Returns an error with install instructions if missing.

</details>

<details> <summary><b><code>export-marketing</code></b> β€” Export for App Store Connect</summary>

&nbsp;

icon-composer export-marketing <bundle_path> <output_path> [--size <n>]

Output: Flat PNG with no alpha channel (avoids ITMS-90717 rejection). Default 1024x1024.

</details>

<details> <summary><b><code>doctor</code></b> β€” Check system setup</summary>

&nbsp;

icon-composer doctor

Output: Reports Node version, platform, ictool path and version. Prints install instructions if Icon Composer is missing.

</details>

---

MCP Tools

| Tool | Description | |------|-------------| | create_icon | Create a .icon bundle from a foreground image and background color | | add_layer_to_icon | Add a new layer to an existing bundle | | remove_layer | Remove a layer or group, optionally clean up assets | | read_icon | Inspect bundle manifest and assets | | set_glass_effects | Configure specular, blur, shadow, translucency | | set_appearances | Set dark/tinted mode overrides | | set_fill | Set background fill | | set_layer_position | Adjust layer scale and offset | | toggle_fx | Enable/disable all glass effects at once | | export_preview | Render a preview PNG | | render_liquid_glass | Render via Apple's ictool (requires Icon Composer) | | export_marketing | Export flat opaque PNG for App Store Connect |

All tools return { content: [{ type: "text", text: "..." }], isError?: true }.

Details

<details> <summary><b><code>create_icon</code></b></summary>

&nbsp;

Create a .icon bundle from a foreground image.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | foreground_path | string | yes | β€” | Absolute path to PNG or SVG | | output_dir | string | yes | β€” | Output directory | | bundle_name | string | no | AppIcon | Bundle name | | bg_color | string | yes | β€” | Background hex color | | dark_bg_color | string | no | β€” | Dark mode background color | | glyph_scale | number | no | 1.0 | Glyph scale (0.1–2.0) | | specular | boolean | no | true | Specular highlight | | shadow_kind | enum | no | layer-color | neutral, layer-color, none | | shadow_opacity | number | no | 0.5 | Shadow opacity (0–1) | | blur_material | number | no | β€” | Blur amount (0–1) | | translucency_enabled | boolean | no | false | Enable translucency | | translucency_value | number | no | 0.4 | Translucency amount (0–1) |

</details>

<details> <summary><b><code>add_layer_to_icon</code></b></summary>

&nbsp;

add_layer_to_icon

Add a layer to an existing bundle.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | bundle_path | string | yes | β€” | Path to .icon bundle | | image_path | string | yes | β€” | Path to image file | | layer_name | string | yes | β€” | Layer name | | group_index | number | no | 0 | Target group | | create_group | boolean | no | false | Create new group | | opacity | number | no | 1.0 | Layer opacity (0–1) | | scale | number | no | 1.0 | Layer scale (0.1–2.0) | | offset_x | number | no | 0 | X offset | | offset_y | number | no | 0 | Y offset | | blend_mode | enum | no | normal | Blend mode | | glass | boolean | no | true | Glass participation |

</details>

<details> <summary><b><code>remove_layer</code></b></summary>

&nbsp;

remove_layer

Remove a layer or group. layer_index required when target=layer.

| Parameter | Type | Required | Default | |-----------|------|----------|---------| | bundle_path | string | yes | β€” | | target | enum | yes | β€” | layer or group | | group_index | number | yes | β€” | | layer_index | number | no | β€” | | cleanup_assets | boolean | no | true |

</details>

<details> <summary><b><code>read_icon</code></b></summary>

&nbsp;

read_icon

Inspect a bundle. Returns full manifest JSON and asset list with sizes.

| Parameter | Type | Required | |-----------|------|----------| | bundle_path | string | yes |

</details>

<details> <summary><b><code>set_glass_effects</code></b></summary>

&nbsp;

set_glass_effects

Configure Liquid Glass on a group. All effect parameters are optional β€” only provided values are changed.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | β€” | Path to bundle | | group_index | number | 0 | Target group | | specular | boolean | β€” | Specular toggle | | blur_material | number\|null | β€” | Blur (0–1, null to disable) | | shadow_kind | enum | β€” | neutral, layer-color, none | | shadow_opacity | number | β€” | Shadow opacity (0–1) | | translucency_enabled | boolean | β€” | Translucency toggle | | translucency_value | number | β€” | Translucency amount (0–1) | | opacity | number | β€” | Group opacity (0–1) | | blend_mode | enum | β€” | Blend mode | | lighting | enum | β€” | combined or individual |

</details>

<details> <summary><b><code>set_appearances</code></b></summary>

&nbsp;

set_appearances

Set dark/tinted overrides for background fill, group effects, or individual layer properties.

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | bundle_path | string | yes | Path to bundle | | target | enum | yes | fill, group, or layer | | appearance | enum | yes | dark or tinted | | group_index | number | no | Group index (for target=group or target=layer) | | layer_index | number | no | Layer index within the group (required when target=layer) | | bg_color | string | no | Background color for this appearance (target=fill) | | specular | boolean | no | Specular for this appearance (target=group) | | shadow_kind | enum | no | Shadow type (target=group) | | shadow_opacity | number | no | Shadow opacity (target=group) | | opacity | number | no | Opacity for this appearance (target=group or target=layer) | | blur_material | number\|null | no | Blur material for this appearance (target=group) | | translucency_enabled | boolean | no | Enable translucency for this appearance (target=group) | | translucency_value | number | no | Translucency amount for this appearance (target=group) | | hidden | boolean | no | Hidden state for this appearance (target=group or target=layer) | | blend_mode | enum | no | Blend mode for this appearance (target=layer) | | fill_color | string | no | Fill color hex for this appearance (target=layer) | | position_scale | number | no | Position scale for this appearance (0.05–3.0) | | position_offset_x | number | no | Position X offset for this appearance | | position_offset_y | number | no | Position Y offset for this appearance |

</details>

<details> <summary><b><code>set_fill</code></b></summary>

&nbsp;

set_fill

Set background fill.

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | bundle_path | string | yes | Path to bundle | | fill_type | enum | yes | solid, gradient, automatic, none | | color | string | no | Hex color (solid or gradient bottom) | | color2 | string | no | Gradient top color | | gradient_angle | number | no | Angle in degrees (default: 0) |

</details>

<details> <summary><b><code>set_layer_position</code></b></summary>

&nbsp;

set_layer_position

Adjust layer or group scale and offset.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | β€” | Path to bundle | | target | enum | layer | layer or group | | group_index | number | 0 | Group index | | layer_index | number | β€” | Layer index (for target=layer) | | scale | number | β€” | Scale (0.05–3.0) | | offset_x | number | β€” | X offset | | offset_y | number | β€” | Y offset |

</details>

<details> <summary><b><code>toggle_fx</code></b></summary>

&nbsp;

toggle_fx

Enable or disable all glass effects on every group.

| Parameter | Type | Required | |-----------|------|----------| | bundle_path | string | yes | | enabled | boolean | yes |

</details>

<details> <summary><b><code>export_preview</code></b></summary>

&nbsp;

export_preview

Render a preview PNG. Uses Liquid Glass by default, falls back to flat.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | β€” | Path to bundle | | output_path | string | β€” | Output PNG path | | size | number | 1024 | Output size (16–2048) | | appearance | enum | β€” | dark or tinted | | flat | boolean | false | Force flat rendering | | canvas_bg | enum | β€” | Preset background | | apple_preset | enum | β€” | Apple wallpaper preset | | canvas_bg_color | string | β€” | Custom background hex | | canvas_bg_image | string | β€” | Background image path | | zoom | number | 1.0 | Zoom level (0.1–3.0) | | return_image | boolean | true | Return rendered image inline as base64 |

</details>

<details> <summary><b><code>render_liquid_glass</code></b></summary>

&nbsp;

render_liquid_glass

Pixel-perfect Liquid Glass via Apple's ictool. Requires Icon Composer.app.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | β€” | Path to bundle | | output_path | string | β€” | Output PNG path | | platform | enum | iOS | iOS, macOS, watchOS | | rendition | enum | Default | Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark | | width | number | 1024 | Output width (16–2048) | | height | number | 1024 | Output height (16–2048) | | scale | number | 1 | Scale factor (1–3) | | light_angle | number | β€” | Light angle (0–360) | | tint_color | number | β€” | Tint hue (0–1) | | tint_strength | number | β€” | Tint strength (0–1) | | Canvas options | β€” | β€” | Same as export_preview | | return_image | boolean | true | Return rendered image inline as base64 |

</details>

<details> <summary><b><code>export_marketing</code></b></summary>

&nbsp;

export_marketing

Flat marketing PNG for App Store Connect. No glass effects, no alpha channel.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | β€” | Path to bundle | | output_path | string | β€” | Output PNG path | | size | number | 1024 | Output size (16–2048) | | return_image | boolean | true | Return rendered image inline as base64 |

</details>

---

MCP Prompts

| Prompt | Parameters | Description | |--------|------------|-------------| | create-app-icon | image_path, output_dir, brand_color, dark_color? | Guided workflow: create icon from a logo, preview, iterate, export | | add-dark-mode | bundle_path, dark_color | Add dark mode to an existing icon with before/after preview | | export-for-app-store | bundle_path, output_dir | Export marketing PNG + preview for App Store submission |

Example Workflows

Create a branded icon

# Create with brand color
icon-composer create logo.svg ./out --bg-color "#0A66C2"

# Add dark mode
icon-composer appearance ./out/AppIcon.icon --target fill --appearance dark --bg-color "#0D1B2A"

# Configure glass effects
icon-composer glass ./out/AppIcon.icon --specular --shadow-kind layer-color --blur-material 0.3

# Preview
icon-composer preview ./out/AppIcon.icon preview.png

Export for App Store

# Marketing icon (flat, no alpha, 1024x1024)
icon-composer export-marketing ./out/AppIcon.icon marketing.png

# The .icon bundle goes into your Xcode project's asset catalog

Multi-layer icon with glass

# Create base icon
icon-composer create background.svg ./out --bg-color "#1C1C2E"

# Add foreground layers
icon-composer add-layer ./out/AppIcon.icon glyph.svg --name glyph --opacity 0.8
icon-composer add-layer ./out/AppIcon.icon badge.svg --name badge --create-group

# Configure glass per group
icon-composer glass ./out/AppIcon.icon --group-index 0 --specular --blur-material 0.3
icon-composer glass ./out/AppIcon.icon --group-index 1 --specular --shadow-kind neutral

# Render Liquid Glass
icon-composer render ./out/AppIcon.icon glass-preview.png

Limitations

  • Liquid Glass rendering requires macOS with Apple's Icon Composer.app installed. Flat rendering works everywhere.
  • ClearLight/ClearDark renditions render against gray. Apple's glass transparency requires Metal GPU, not available via CLI.

Architecture

src/lib/          Pure library (bundle, manifest, render, ictool)
src/lib/ops-*.ts  Operations layer (MCP result format)
src/cli.ts        CLI (Commander.js, 14 commands)
src/server.ts     MCP server (thin wrapper, 12 tools + 3 prompts)

Contributing

# Install dependencies
bun install

# Run tests
bun test              # 175 unit tests
npm run test:mcp      # 16 MCP integration tests

# Build
bun run build

# Visual test gallery
bun src/cli.ts visual-test --out ./gallery

See related servers & alternatives β†’

Related MCP servers

Browse all β†’

Related guides

Hand-picked reading to help you choose and use Other servers.