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Works with

Claude CodeClaude DesktopCursorVS CodeClineCodex CLIOpenClaw+ any MCP client

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

Enables AI assistants to control Marmoset Toolbag 5 for 3D rendering, lighting, scene management, and more via natural language.

README.md

🎨 Marmoset Toolbag 5 — MCP Server

Control Marmoset Toolbag 5 from any MCP-compatible AI client (Claude Desktop, Cursor, Windsurf, Agent Zero, etc.).

No more being the middle-man — your AI assistant talks directly to Marmoset.

---

Architecture

┌──────────────────┐     stdio      ┌──────────────────┐    HTTP     ┌──────────────────────┐
│  Claude Desktop  │◄──────────────►│   MCP Server     │◄──────────►│  MCP Bridge Plugin   │
│  Cursor / etc.   │    (MCP)       │   server.py      │  :8765     │  (inside Toolbag)    │
│                  │                │  (your machine)  │            │  auto-loads on start │
└──────────────────┘                └──────────────────┘            └──────────────────────┘

Two components:

  1. MCP_Bridge.py — A Toolbag plugin that auto-loads when Marmoset starts. Exposes the mset Python API over a local HTTP server with a status UI panel.
  2. server.py — An MCP server that runs on your machine. Translates MCP tool calls into HTTP requests to the bridge plugin.

---

Quick Start

Step 1: Install the Marmoset Plugin

Copy bridge.py to your Marmoset Toolbag plugins folder and rename it:

Windows: `` copy bridge.py "C:\Program Files\Marmoset Toolbag 5\data\plugins\MCP_Bridge.py" ``

macOS: `` cp bridge.py "/Applications/Marmoset Toolbag 5.app/Contents/Resources/data/plugins/MCP_Bridge.py" ``

Restart Marmoset Toolbag. The plugin loads automatically and shows a status panel:

┌─ MCP Bridge ──────────────────┐
│  Status:    ● Running         │
│  Endpoint:  http://127.0.0.1:8765 │
│  Actions:   23                │
│  Requests:  0                 │
│                               │
│  [ Stop Server ]              │
└───────────────────────────────┘

You can toggle the server on/off with the button. No need to run scripts manually ever again.

Step 2: Set up the MCP Server (Miniconda)

Create a dedicated conda environment:

conda create -n marmoset-mcp python=3.11 -y
conda activate marmoset-mcp
pip install mcp[cli] httpx

Test that the server can start: ``bash python server.py ``

Step 3: Connect your MCP client

Claude Desktop

Edit your claude_desktop_config.json:

Windows: %APPDATA%\Claude\claude_desktop_config.json macOS: ~/Library/Application Support/Claude/claude_desktop_config.json

{
  "mcpServers": {
    "marmoset": {
      "command": "C:/Users/YOU/miniconda3/envs/marmoset-mcp/python.exe",
      "args": ["C:/path/to/server.py"]
    }
  }
}

Important: Use the full path to the conda environment's python.exe so Claude Desktop picks up the right packages. Find it with: ``bash conda activate marmoset-mcp where python # Windows which python # macOS/Linux ``

Restart Claude Desktop. You'll see a 🔨 tool icon with Marmoset tools.

Cursor

Add to .cursor/mcp.json in your project or global Cursor settings:

{
  "mcpServers": {
    "marmoset": {
      "command": "C:/Users/YOU/miniconda3/envs/marmoset-mcp/python.exe",
      "args": ["C:/path/to/server.py"]
    }
  }
}

Custom Bridge URL

If the bridge runs on a different port or machine: ``bash python server.py --bridge-url http://192.168.1.50:8765 ``

---

Available MCP Tools (23 tools)

🔗 Connection

| Tool | Description | |------|-------------| | ping | Check if the Marmoset bridge is running |

🎬 Scene Management

| Tool | Description | |------|-------------| | get_scene_info | Object counts, types, scene bounds | | list_objects | List all objects (optional type filter) | | import_model | Import FBX, OBJ, etc. | | frame_scene | Frame entire scene in camera | | frame_object | Frame a specific object | | rename_object | Rename any scene object | | remove_object | Delete an object from the scene |

💡 Lighting

| Tool | Description | |------|-------------| | list_lights | List all lights with full properties | | add_light | Create directional, spot, or omni lights | | modify_light | Change any light property (color, temperature, position, shadows, gels, etc.) |

📷 Camera & Post-Processing

| Tool | Description | |------|-------------| | set_camera | Position, rotation, FOV, focal length | | set_post_effects | Tone mapping, bloom, vignette, grain, contrast, clarity | | set_depth_of_field | DOF focus distance, f-stop, bokeh | | set_lens | Distortion, chromatic aberration, lens flares, motion blur |

🌅 Environment

| Tool | Description | |------|-------------| | set_sky | Sky brightness, rotation, procedural sky (time, latitude, turbidity, etc.) | | load_sky | Load a .tbsky file | | import_sky_image | Import HDR/EXR environment map | | set_fog | Fog color, density, opacity |

🖼️ Rendering

| Tool | Description | |------|-------------| | set_render_settings | Ray tracing, shadows, AO, reflections, caustics | | render_image | Render single image at specified resolution + samples | | render_images | Render all cameras/passes |

⚡ Advanced

| Tool | Description | |------|-------------| | execute_script | Run arbitrary Python code inside Toolbag |

---

Built-in Prompts

The MCP server includes contextual prompt templates that guide the AI:

  • setup_cinematic_lighting — 3-point cinematic lighting rig
  • setup_studio_portrait — Portrait/character showcase lighting
  • render_for_portfolio — Portfolio-quality render workflow

---

Example Conversations

Once connected, just talk naturally:

You: "Set up cinematic lighting for my character" AI: Inspects scene → creates key/fill/rim lights → configures post-effects

You: "Make it more dramatic with warmer tones" AI: Adjusts light brightness ratios and color temperatures

You: "Render at 4K with ray tracing" AI: Enables RT, sets quality, renders at 3840×2160

You: "Import my character from C:/exports/hero.fbx and set up a studio portrait" AI: Imports model → frames it → builds portrait lighting rig

---

Workflow: iClone 8 / Character Creator → Marmoset

Export from iClone 8 / CC4

  1. Export as FBX (Binary, recommended)
  2. Enable Embed Textures or export textures to a subfolder
  3. Use iClone/CC default coordinate system

Import & Render in Marmoset (via AI)

  1. "Import C:/exports/my_character.fbx"
  2. "Set up studio portrait lighting"
  3. "Add some rim light from the left, increase bloom"
  4. "Render 4K PNG with transparency"

---

Plugin Configuration

Edit these constants at the top of bridge.py if needed:

| Setting | Default | Description | |---------|---------|-------------| | BRIDGE_HOST | "127.0.0.1" | Bind address (use "0.0.0.0" for remote access) | | BRIDGE_PORT | 8765 | HTTP port |

---

Troubleshooting

| Issue | Solution | |-------|----------| | "Cannot connect to bridge" | Check the MCP Bridge plugin panel in Marmoset — status should say "● Running" | | Plugin doesn't appear | Verify the file is in the correct data/plugins/ folder and named .py | | Bridge port conflict | Change BRIDGE_PORT in bridge.py and use --bridge-url for server.py | | Light creation fails | Toolbag may need at least one light in the scene first — add one manually, then the AI can duplicate/modify it | | Claude Desktop can't find packages | Use the full conda python path in the config, not just "python" | | Slow responses | The plugin queues commands on Toolbag's main thread via onPeriodicUpdate. Close heavy scenes for faster response | | Script errors | Check Toolbag's Python Console (Edit → Python Console) for error details |

---

Security Note

The bridge listens on 127.0.0.1 (localhost only) by default. To allow remote access, change BRIDGE_HOST in bridge.py to "0.0.0.0" — but only on trusted networks.

---

License

MIT — Free to use, modify, and distribute.

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